Hacker Newsnew | past | comments | ask | show | jobs | submit | fromlogin
A series of tricks and techniques I learned doing tiny GLSL demos (pkh.me)
156 points by ibobev 12 hours ago | past | 18 comments
A series of tricks and techniques I learned doing tiny GLSL demos (pkh.me)
3 points by ux 1 day ago | past | discuss
Text rendering and effects using GPU-computed distances (pkh.me)
21 points by PaulHoule 27 days ago | past
Text rendering and effects using GPU-computed distances (pkh.me)
1 point by mpweiher 33 days ago | past
Text rendering and effects using GPU-computed distances (pkh.me)
4 points by ibobev 36 days ago | past
Text rendering and effects using GPU-computed distances (pkh.me)
19 points by ux 37 days ago | past
Fast calculation of the distance to cubic Bezier curves on the GPU (pkh.me)
157 points by ux 51 days ago | past | 33 comments
Figuring out round, floor and ceil with integer division (pkh.me)
2 points by mooreds 56 days ago | past
Code golfing a tiny demo using maths and a pinch of insanity (pkh.me)
107 points by ux 70 days ago | past | 22 comments
Perfecting anti-aliasing on signed distance functions (pkh.me)
111 points by ibobev 4 months ago | past | 21 comments
Current technology is not ready for proper alpha blending (pkh.me)
3 points by fanf2 4 months ago | past
Perfecting anti-aliasing on signed distance functions (pkh.me)
6 points by birdculture 4 months ago | past
The current technology is not ready for proper blending (pkh.me)
4 points by PaulHoule 4 months ago | past
Perfecting anti-aliasing on signed distance functions (pkh.me)
5 points by ux 4 months ago | past
The current technology is not ready for proper blending (pkh.me)
5 points by ux 4 months ago | past
Sharing everything I could understand about gradient noise (pkh.me)
4 points by signa11 6 months ago | past
Sharing everything I could understand about gradient noise (pkh.me)
137 points by ux 6 months ago | past | 8 comments
Y2038: Why Steam started picking a random font (pkh.me)
3 points by fanf2 on Oct 8, 2024 | past
The FFmpeg/Libav situation (2012) (pkh.me)
4 points by jbm on July 9, 2024 | past | 3 comments
Fixing the iterative damping interpolation in video games (pkh.me)
127 points by ux on May 18, 2024 | past | 53 comments
Hacking window titles to help OBS (pkh.me)
3 points by ux on June 6, 2023 | past
The FFmpeg/Libav situation (2012) (pkh.me)
75 points by dosshell on April 15, 2023 | past | 44 comments
Improving Color Quantization Heuristics (pkh.me)
3 points by wgetch on Jan 4, 2023 | past
Improving color quantization heuristics (pkh.me)
18 points by ux on Dec 31, 2022 | past | 2 comments
Porting OkLab colorspace to integer arithmetic (pkh.me)
1 point by ux on Dec 11, 2022 | past
GCC undefined behaviors are getting wild (pkh.me)
156 points by signa11 on Nov 28, 2022 | past | 349 comments
GCC undefined behaviors are getting wild (pkh.me)
9 points by ux on Nov 27, 2022 | past | 3 comments
Figuring out round, floor and ceil with integer division (pkh.me)
1 point by signa11 on Nov 25, 2022 | past
Figuring out round, floor and ceil with integer division (pkh.me)
1 point by todsacerdoti on Nov 25, 2022 | past
Figuring out round, floor and ceil with integer division (pkh.me)
74 points by ux on Nov 25, 2022 | past | 27 comments

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: