Hacker Newsnew | past | comments | ask | show | jobs | submit | Joyfield's commentslogin

AIs being able to do this has not been around "since forever" though.

How did they get your MAC address?

They probably did not. Privacy notices are usually written by non-technical people. They include a lot more than what is actually stored. I’d also be very surprised if they actually interacted with the digital passport (NFC) as part of the process.

I was once part of the process of creating one. After two rounds, business decided too much money is wasted here and all the nonsense will stay. Better to have too much listed than too little.


They must be more proud about the look of it than how it sounds because I can't find any sound demo on the page. Plenty of pictures though. I am gonna make a Photoshop alternative and on the product page I am only gonna have a lot of sounds of me farting.


Cheap enough to be able to accidentally buy a horse. :D https://www.youtube.com/watch?v=Yl0cnAGThM0


Uhm... Millibit, Millibyte, Megabit, Megabyte?


Good point, "mb" as used in the linked example would mean "millibit", which is almost certainly not what they meant.


Could not the PVS step do the "check for max 350 polys" automatically? Or was it not fine grained enough?


I don't understand what PVS is in this context, but it seems any attempt to completely automate this would struggle with false positives.

There might be >350 polys visible from weird camera locations, but if the player is never there in normal gameplay you don't care about them. If they do end up in such a weird position in one game in a thousand (say a rocket jump lifts them up to somewhere normally inaccessible) it's not the end of the world anyway, the game will just render slower for a few frames.


PVS is the Potentially Visible Set, and yeah, it’s a conservative estimate of the polygons visible from the player’s current perspective.


PVS by my understanding will only ever over-count visible polys.

It is essentially a set of all polygons that are visible from any point inside a fixed volume, but the camera only exists at a single point inside that volume so there will probably be some polys that the camera has no LOS (though I suspect these would still be 'rendered') to and a bunch that are out of the view frustum which will not be rendered.

edit: To observe this you can also load any HL1 engine game, run `r_speeds 1` in the console, then it will show you how many world polys are currently being drawn in the corner of your screen, which is probably the count referenced by John Romero here.


Can't be using the standard banana measurement for everything.


Perhaps such a high percentage of the US population and the workforce that has access to the info are ok with having a president that fuck kids.


Did IBM help this time as well?


Or swamp gas...


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: