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I think the option would be great regardless. What you say is true - pen and paper is more expressive than digital notes, but digital notes is better than nothing.

I played Obra Dinn without pen and paper and I was fine.

There was a game called The Roottrees are dead which is based on Obra dinn with a built in journal system and it is really useful.


I think everything you said is 100% true. But the latter half is also true - React has (for better or worse) always been a view 'library' and has very little opinion on syncing network state/api requests.

Unfortunately, many people use inappropriate levels of abstraction (useEffect and/or redux) and it becomes an architectural problem.


There was a paper recently that tackled this:

https://tiger-ai-lab.github.io/TheoremExplainAgent/


`pnpm` was released back in 2016. It's 9 years old at this point.

I think part of the problem is this thinking that

- you must change things all the time (yarn is still good why switch?)

- the things you change to are somehow really new (pnpm is 9 years old)


There's actually something interesting here in my opinion, which is that LLMs do not necessarily need to hinder standardization.

For example, we have standardized schooling/exams, because that's the proven scalable way we can have for children - essentially a factory spitting out different grade levels/seniority.

But LLMs can break this standardization by being able to tailor student needs in a scalable manner.

However this takes a huge amount of action, and that's going to be the pain point in the near future as we humans tend towards the easy/greedy paths.

Cultural richness - LLMs are also very bad in this regard due to the bias towards majority viewpoints. This reminds me of a recent HN thread [0] discussing how AI is hindering the adoption of new technologies. In some ways, this happens because AI tends to favor mainstream perspectives, making it biased against "new" or "fringe" viewpoints.

[0] https://news.ycombinator.com/item?id=43047792


> I've been playing a game called Old World, which is basically Civ with decent UI and AI. The UI is intuitive and uses a nested tooltip system similar to Crusader Kings 3. The AI is pretty decent at war, it will flank you, use its strengths against your weaknesses, and will retreat to heal units that you don't finish off instead of fighting unwinnable battles.

Civ also does everything you mentioned - ie their units will flank and retreat. Is the AI markedly better than Civ?


The AI is just one of many things I like about it. In short, whatever Civ does, Old World probably does it better, all without giving mega-bonuses to the AI.

It has a lot more going on than Civ (1 turn in OW is equivalent to about 3 turns of Civ), but somehow it's a lot more polished. There's a free demo, feel free to try it. It's often on deep discount as well. It has a 200 page manual. I find that skimming a manual gives me a good feel for a game before I play it.

https://drive.google.com/file/d/1hb4dmDKxpf3pJJtpdFA4y4OOY-d...

The lead designer is Soren Johnson, who was also the lead designer for Civ 4, so if you liked that particular iteration you might like OW.


I'll take a look. This is the first time I heard of OW and I'm a pretty big Civ fan so thanks for the recommendation!


In my work, we had to use a ring buffer to play audio data (we decode audio data to raw WAV and use a ring buffer for playback).

Interestingly, while the core part of the audio process is in rust (through WASM), the ring buffer itself is written in JS land (shared array buffer so that the audio context can read from it).


I thought it would be a hotlinkable image that updates.


It's close, the website could send the bare SVG instead of an SVG embedded in a HTML page :-)


Yeah.. it would be straight forward to make this into an image and make it so much more usable


> Awww, no more new JavaScript frameworks and waiting only for established technologies to cut through the noise. I don't see that as a bad thing. Technologies need to mature, and maintaining API backward compatibility is another advantage.

I think this kind of discussion is immature and downplays the point of the article.

A good example of this that I just encountered: Rust. Just asked Claude/ChatGPT for rust stuff recently, and it still gives a lot old/depreciated methods for a lot of things. This has been the case for Godot 3 vs 4 as well.


Same here. In my TypeScript code, Cursor/Claude seem quite fluent. In my Rust code, I often turn Cursor Tab off because it’s just suggesting nonsense.


Not needing to disable SIP is a big one.


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