There's an episode where the father is trying to teach Bluey to play chess. It is implied by the mother that he's only doing that because "all smart kids play chess, therefore she should learn chess."
The teaching fails, not because she doesn't understand but because she and Bingo end up making up the fantasy of the game. (To the point that sacrificing a piece is a shock and abhorrent).
It ends up with the mother intervening, beating the dad at the game and saying "Work on the heads later, for now, just hearts."
So to you, I say: Bill Nye, yes. Bluey, yes too. Each in their own time... If the kids feel like it.
I like small phones. I dont want to have something larger that 5.5 inches in my pocket.
Five years ago I bought a Sony xperia zx1 compact, due to its form factor. I've been looking for a new phone for about a year, but all of them are too big or under powered for my liking.
To me, the alternative seems to be foldable phones.
I'll probably buy a Motorola razr 40 in the coming weeks.
About a year ago a quit my job. I was unhappy with some decisions the employer and just left. I had some savings and a side project I wanted to make.
Spent the following seven months making an Android game. I wasn't expecting to make any money from it, but really wanted to build and launch MY GAME :)
Following that, I spent two to three months interviewing... And I'm now employed at a foreign, fully remote early stage startup. So everything turned out just I wanted it to.
I have no children nor any loans, so all my finances were very flexible and manageable.
I really enjoyed godot. Once I "got" some of the concepts, I became very fast in creating elements and changing them. And I used GDScript.
When I built the first prototype[0] I also used the opportunity to try out godot. I like it a lot. It's main concept (scene <==> node) felt really elegant.
Some other engines might have better features. But One Way Dungeon is a 2D game with no real-time gameplay or physics or networking... So ease of use is more important than high-end capabilities.
I'm currently trying to figure a way to make the "post battle" smoother.
Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to continue linear and simple. The game is, in fact, a "boss rush game" with a "dungeon crawler" look.
The teaching fails, not because she doesn't understand but because she and Bingo end up making up the fantasy of the game. (To the point that sacrificing a piece is a shock and abhorrent).
It ends up with the mother intervening, beating the dad at the game and saying "Work on the heads later, for now, just hearts."
So to you, I say: Bill Nye, yes. Bluey, yes too. Each in their own time... If the kids feel like it.