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“Contributed to Unreal Engine source code. It welcomed well, hundreds of people commented”


Add to that: Discovered zero day spam exploit on GitHub platform.


That’s not the kiddo’s fault. GitHub should have a feature when you tag a group, it should show how many people will be notified and ask for confirmation.

Anyone will be afraid if they see a warning like “This message will notify 400k people. Are you sure?”


Why would GitHub let a random person notify 400k people? Maybe I'm not fully understanding this. I've never really looked into limits around @'ing people. Could I just open a random PR and @EpicGames/developers to notify 400k people just to annoy them? Why doesn't this happen non-stop?


Nothing is “free”


Sure it is. At no point does YouTube charge me any money before streaming any of their videos. They send it to my browser absolutely free of charge.

They do so hoping that I'm gonna look at the ads. I'm not obligated to make it happen.


How? A creator earns $1k-10k per million views (US - depending on video length)


I’ve also read an article that google pays 68% of ad revenue to creators if I’m not mistaken.


How would be your business model without ads if you owned YouTube then?

As a video platform owner, you should pay creators, you should pay for all the server costs which is capable of 4k+ streaming, besides you serve all the music and pay royalties.


I don't really know. If it can't work without advertising then maybe it shouldn't exist in the first place.


App is not available in my country (us) :(


What? Yes it is. If you opened that link on desktop though it will show that message since it will try to open the mac app store.


Mobile stores are different. If Google explains details, they will understand how google found out so they will develop better tactics to not be banned next time.


Then Google will just have to work harder. Banning legitimate customers over automation failures is not a thing that should be considered acceptable or legal.


"legitimate customers"


Do you think Google's bans have a 0% false positive rate?


You can try group by and then count.


It’s so interesting that YouTube doesn’t support A/B test for title and graphics.


External paid tools like TubeBuddy and VidIQ allow you to do that. Most large channels use them for constant testing.


How can an external tool do this? As far as I know, there is no way to show half of your audience a title/thumbnail and the other half another title/thumbnail. If they are not testing different variants at the same time, it limits what can be learnt from the experiment.


TubeBuddy's A/B Testing works by having you create a variation of a video's metadata (this could include the Thumbnail, Title, Tags or Description). We then alternate your video's metadata every 24 hours at Midnight PST (to line up with YouTube Analytics statistics). The test completes either based on a certain number of days that you picked or based on statistical significance being achieved.

In an ideal world, we'd be able to have each impression throughout the day alternate between the Original and Variation which would be a 'true' A/B test. Since YouTube analytics are only provided in 24 hours blocks, our current system is basically the best that can be done taking into account YouTube's limitations.

https://tubebuddy.freshdesk.com/support/solutions/articles/5...


If you think about it, every video listed as a search result is a title/thumbnail test, except instead of an A/B test it's A/B/C/D/E...


I think GP meant A/B for your own thumbnails, so you'd be able to randomly show two different thumbnail/titles to viewers and then see stats for each one. They can come clarify if that's incorrect.


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