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I bought and tried to use the MP02 as a daily driver. Quite different from where Punkt is heading now. The industrial design is gorgeous, but the software was pretty bad (laggy, unintuitive navigation - Android on such a low powered chip was a bad choice). I can guess why, but it baffles me they didn't jump on the growing demand for dumbphones. If they had just released an MP03 with identical form factor but improved battery life, latency and screen improvements, I would have bought one in a heartbeat.

HTMX is a great choice for an app that only needs forms, validation and partial template rendering, though CSS view transitions are making partials less relevant for server side web applications.

For things with heavy interaction (drag and drop, chat etc.), I find the code to make it work with HTMX is just too clumsy to work with as a mental model.


multicardz is heavy drag-drop ui. totally based on htmx (I still need to get data from a backend, I use htmx to do it for a number of reasons.)


That's exactly what the article is saying.


I learned so much from this site- including that so much education comes from being prompted to ask the right questions.


Not an ad! This is what I use.


Success rate depends on many factors (risk of failure, your value to the business, complexity of the ask), but it's definitely on average much higher than 5% (I sell this technology and look at the results many times a day).

> Companies need to stop looking at customer support as an expense, but rather as an opportunity to build trust and strengthen your business relationship.

This is bang on. But unfortunately many companies have top down mandates to drive costs down (without backstops for LTV retention) and they look at top line growth as separate from OpEx. It's weird and broken, but it's a side effect of the common organizational structure of most enterprises. There are companies that do not look at themselves divisionally as CX, Sales, Product, Marketing etc. and the ones I can think of do have very high NPS (apple comes to mind).


>but it's definitely on average much higher than 5% (I sell this technology and look at the results many times a day)

I think you'd have a very hard time accurately estimating a true success rate because of the number of people who will just bounce off and give up after a maybe successful response. There's no real way to know whether the response really solved their problem other than doing surveys. But survey responders aren't a random sample.


I tried to follow many different tutorials on getting Diablo IV set up using CrossOver but never could get past Blizzards automatic patches that break it.


Did Blizzard ever give a reason for not supporting Macs? They used to be really good about supporting them (I played a lot of WoW on one for years with zero issue). Guessing the extra effort required to support ARM didn't make financial sense?


I'm sure there are plenty of up and coming development studios that are more than happy to create a product that can run on multiple different machines.

Blizzard got derailed by Activision and probably cannot be saved now after at least a decade of solid management into the ground.


WoW still has decent Mac support, even on Apple Silicon.


I had the same reaction. I wonder if it’s simply that more people are flying?


I can't think of a _technical_ reason why this isn't possible. I think it just comes down to Apple's security and privacy posture.


Happy new year, HN!


I think this is confirmed by the fact software vendors are still not taking advantage of ARM chips maximum performance.

Where this might shift is as we start using more applications that are powered by locally running LLMs.


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