Hacker Newsnew | past | comments | ask | show | jobs | submit | eps's commentslogin

... from some random blog. Happy users are great, but your post title is misleading and, basically, a click-bait.

Ok, I edited the title! Though the hostname already makes it clear that it's from a blog.

I don't know what more prestigious annual Japanese learning tools awards you might be confusing this with?

I did also get a recommendation from Tofugu / WaniKani's Japanese learning resources blog which was pretty popular at the time, but they've stopped that series. It would be great to see other annual Japanese tool awards. I’m not aware of any.


It's great that you've won this award, congrats! But this isn't the way to share it with HN.

For a Show HN post, please follow these guidelines and also consider applying the tips: https://news.ycombinator.com/showhn.html, https://news.ycombinator.com/item?id=22336638.

If you're sharing a 3rd-party post like this, then you need to use the article's original title, rather than editorializing it to draw attention to your own project.

The right way to share news about winning an award like this would be to write your own blog post, giving the audience some narrative about your journey from conceiving the project to winning the award. That could be a great post.

It's up to you how you communicate your work and achievements to the world, of course, but anything submitted to HN needs to adhere to the guidelines.

https://news.ycombinator.com/newsguidelines.html


Ok got it

Will try again


I doubt any major publications are choosing the year's best Japanese learning tool for iOS.

Just click on [-] in the comment header to move on to the next same-level comment.

That is indeed the current workaround, but IMO still unwieldy and inefficient. I find that the hotkeys alone allow you to fly around the comments and scan them way faster.

This Unifi device is primarily meant as an add-on to exising Unifi setups as it's all well integrated.

It's basically a form of reference-counted data access as I understand it.

If the code here operates with a bit of data from some container, the container will ensure that this bit will persist until all references to it are gone even if the bit is removed from the container.

Depending on the datamodel this may be handy or even required. Consider some sort of hot-swappable code when both retired and new code versions running in parallel at some point. That sort of thing.


More likely from the government attempts to manipulate mid-term elections in the US, and the instability that will follow. And I hope I'm wrong.

Don't need to run studies to understand that.

If it's off be default it will stay off unless the user is somehow made to try it. Default opt-in is one option to do that, the simplest one, but it's not the only one. The rest require explaining clearly what the user will get out of enabling it ... and that often is difficult to do succinctly, or convincingly. So shovelling it down everyone's throat it is.


Amen.

To each their own. I found the Witness to be excruciatingly monotonous, forced and, ultimately, boring.

I enjoyed the Witness for a while but I bounced off it pretty hard in the Mountain. It wasn’t until I watched a let’s play on YouTube that I learned there was a film room, a hidden cave complex under the mountain, a time trial, and other optional secrets. I can absolutely understand a certain type of gamer liking this but for me Talos Principle (both 1 and 2) is peak puzzle genre.

That said I’ll probably buy this game if it comes out next year.


What did you think of the puzzles?

I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square. It could have been a mobile game. The world doesn't feel connected to the puzzles, and the exploration aspect of it could have been a completely separate game. It feels like two games glued together, which is IMO not a good design.

It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?


> I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square.

And programming is just pressing buttons on a keyboard.


> It could have been a mobile game.

I tried to play it on iOS and found the controls clunky. Interacting with some of the puzzles was difficult with my thumbs in the way.


Monotonous. More of the same. I mean, I can appreciate the creativity behind squeezing every drop from the concept, but I saw no fun in solving them.

I like puzzle games (Baba is You is fantastic) but I also didn't get far into The Witness. Braid was fantastic though.

I think 3D FPS is generally a terrible interface to puzzles. This is 2D though so maybe it will be better.


Nah, that's too smart of a behavior. What exists now may have some edge cases, but it is otherwise staright-forward and intuitive. The only real "hassle" is swapping two large assembled pieces closer to the end of the game round, but it's not really a hassle. Not a big deal, really.

Yeah, I’ve heard that from a few people.

I’m thinking of adding a “shuffle” button to rearrange the tiles if you get really stuck. It’s theoretically possible to get in an unwinnable state where you can’t swap two tiles


Perhaps do what you showed at the link, but only activate it on long tap-and-hold?

That is, if you hover a piece over some spot for X seconds, then it will shuffle other pieces out of the way.


> Cards are content-addressed, that is, identified by the hash of their text.

Wouldn't this invalidate card's review history if I am to fix a typo in the card's text?


I did something similar in markdown as the author, but my solution was to generate an unique anchor with a unicode symbol after each answer.

Kind of wish I had an SSH frontend though.


I think that's a good thing. If you learned a false fact based on a typo, you may want to treat the true fact like a brand new fact to be learned.


Whot is the capital of France? - Paris

Not sure this needs to relearned from scratch


Don't you just put tick "know this already" or whatever mechanism is used. It'll be asked a couple of times but it shouldn't be "relearned from scratch".


Yes, and that's fine.


obviously, they and their claude didn't think about that


Even acknowledging this flaw, there's a valid reason (simplicity) to design it this way.

"Be kind. Don't be snarky."


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: