my MUD history goes: in '98 i got into realms of despair, played for years. another mud phase is awarded to trenton for his dbzfe/ff1 muds, both having tilesets if you preferred the pueblo mud client. dbzfe was unique in its real time combat, dodging left a right punch, or parrying it high, or ducking. all timing-based, high adrenaline moments for me
but, the past ~7 years or so, i just log into discworld. i made a very ugly site for it, not mobile friendly. https://badteeth.neocities.org/ not even eyeball friendly
Would you mind checking again? I haven't found any new comments that note the spliced video and old ones I have replied to as well got removed.
If someone knows a way to unremove comments, this is the link to one:
https://www.youtube.com/watch?v=eiDhbZ8-BZI&lc=UgzCu8FPM4CtR...
only slightly similar, on desktop when making a visual selection, dragging cursor from x,y to another x,y then releasing? i'll run into problems with early releases sometimes, could be hardware, network, whatever
if the tool i'm using has this option, i will use it and love it:
-D, --nodrag
Allows you to click twice to indicate a selection,
rather than click-dragging.
that's from maim, idk what else does it, but i prefer "nodrag" to "drag-and-drop" or "drag-and-release"
if claude is stuck on a thing but we’ve made progress (even if that progress is process of elimination) and it’s 120k tokens deep, often when i have claude distill our learnings into a file.. and /clear to start again with said file, i’ll get quicker success
which is analogous to taking your problem to another model and ideally feeding it some sorta lesson
i guess this is a specific example but one i play out a lot. starting fresh with the same problem is unusual for me. usually has a lesson im feeding it from the start
https://github.com/rupa/YOU_ARE_DEAD
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