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If this is happening on iOS, then your peripheral is sending a Play command upon connection. (I don't know about Android but I assume the same.) This is often desirable, but I could see why it would piss you off.


I have a pair of such wireless speakers, and experience it, and the engineers at the speaker company which the the customer support escalated me to is adamant that they do not send any such command. It stops if I change the category of the device in iOS Settings, leading me to believe the culprit is indeed Apple.


Well, a good way to test this is hooking up wireshark


THAT is intriguing. Which setting makes it do it vs not do it?


And don’t get me started on the remote hands fees. You thought DigitalRealty was bad!


All 21,000 ports I administer have 802.3 standard PoE enabled at all times. Incidents of inadvertent powering are at zero. I think this is just a non problem.


Because of how ethernet works (differential signaling + signal transformers), PoE is effectively a wire at 48v connected to nothing if the device doesn't support it.

The only issue arises if somebody wires a patch cable completely wrong (neither A nor B), and manages to put one leg of passive PoE's +24v pair matched to one leg of the 0v pair. Which, will promptly smoke the signal transformer... assuming short circuit protection doesn't cut power first. This is why we killed passive PoE.


Arista 710P for instance. I don’t see what port count has to do with it, it runs the same OS and has the same capabilities as all their other switches. Cisco has a Catalyst 9k like this too.


In my head, one of the things that makes up an "enterprise grade" switch is 48 ports. Because "for the enterprise", in my opinion, evokes some idea of large scale deployment, not a mom and pop trinket store with one PoS cash register device and three company computers.

What does enterprise grade mean to you?


The smaller switches like the Arista 710P are meant for deployment out at the edge of the network where you want something small and quiet (e.g. at people’s desks or in conference rooms) to provide more ports without needing as many runs back to the network core where the big loud switches live. They’re still enterpise grade since they support enterprise features like centralized management, VLANs, QoS, IGMP snooping, etc.


Hell, the switches we’re talking about support OSPF, BGP, VXLAN, the works. THAT is enterprise to me.


Do you mean like most vendors have moved onto faster port speeds? Mostly you can still use the slower 10G optics and the ports will clock down even if the nominal port speed is higher.


Well, just to be clear, signal for iOS did not support ANY backup before this.


This worked all the way up through the iPhone Xs.


The single most irritating killed feature from Apple. Redesign half of their UI to rely on 3D Touch to make sense, then get rid of 3D Touch without redesigning the UI. Previewing links, moving the cursor, interacting with items, they’re all “press and hold until haptic feedback” instead of “quickly press hard and get immediate feedback.” Easier to accidentally trigger, slower to trigger on purpose.


Hardware cost+extra weight (need to make the glass thicker to be able to handle extra force and not push on the display). Turns out nobody was really using it because discoverability sucked..


Hardware cost & weight, fine. Glass doesn't need to be thicker than it currently is (I can press on my 13 Pro's screen about twice as hard as was needed for 3D Touch's max depth, and no issues with the screen), and the last time I replaced a battery on a 12, the screen was just as thick as the XS.

>Turns out nobody was really using it because discoverability sucked..

Sure, but then redesign the UI after removing 3D Touch to not be equally undiscoverable but less precise. Even on the latest iOS beta with its full redesign, there's still many, many actions that require a long press that are completely undiscoverable. (For example, if you don't have the Shazam app installed, go find the list of songs Siri has recognized when asked "What's this song?" Don't look up the answer.)


> Glass doesn't need to be thicker than it currently is (I can press on my 13 Pro's screen about twice as hard as was needed for 3D Touch's max depth, and no issues with the screen)

I dont think this is a great argument. The glass maybe needs to be thicker so the sensors on the border can properly measure the pressure, not because the screen is close to shattering.


Maybe you had a hard time parsing his comment.

He is capable of pressing twice as hard as the feature required at maximum. The screen handles 2x the maximum without issues. Therefore, the glass is thick enough to handle half that pressure,as required by the feature.

It's a good argument.


As far as I know, the pressure is measured around the edge of the screen. If the screen is thin enough, it could bend when pressed and the pressure applied to the center of the screen can’t be properly measured. I don’t think the problem with a too thin screen is the screen breaking when pressing it.


For what it’s worth, I made the same parsing error upon first read.


stiffness != strength


The discoverability sucked because Apple never rolled this out to all of the devices, themselves grossly under utilized the feature and eventually ghosted it.

It was by far the best cursor control paradigm on iOS. Now everything is long press which is slow and as error prone.

I’m all for proposing different paradigms as accessibility but 3dtouch was awesome.


3D Touch was amazing for typing alone, I miss it basically every day when I type more than a couple of words on my phone. It was so great to be able to firm-press and slide to move the insertion point, or firmer press to select a word or create a selection. It was like a stripped down mobile version of the kind of write-and-edit flow of jumping around between words that I can get on a proper keyboard with Emacs keybindings drilled into my brain.


You can still move the cursor by long pressing on the space bar, in case you didn't know. There's no equivalent replacement for the selection behavior you're describing, though (as far as I'm aware).


I don't understand why Apple doesn't just let us slide to move the cursor, who needs force touch?


Nobody? Really? It’s definitely the UX feature I miss most on modern iPhones. Long press feels janky in comparison.


Really? For me it’s the “open image in new tab” option in safari

Have no idea why you’d go out of your way to do that other than placating image sharing services


Apple UX is generally very bad, especially around discoveribility.


I hated when my mother in law came to me for help using her iPhone. She had a hard time controlling and understanding 3d touch.


I don't like it when old people are the reason the rest of us can't have nice things. Some grandma in Nebraska can't use 3D touch and now the rest of the demographic of Apple's customers are deprived of it.


There was a principle of UI design that all UI actions should be discoverable, either with a visible button or a menu item in the menus at the top of the screen (or window on Windows). This is annoying for power users and frequently used actions, so those can also be made available with keyboard shortcuts or right-click actions or what have you, but they must always be optional. This allows power users to be power users without impacting usability for novices.

We've been losing this idea recently, especially in mobile UIs where there's a lot of functionality, not much space to put it in, and no equivalent of the menu bar.


For many, old people are the reason the rest of us have nice things.


When I had an iPhone XS i could never understand how to predictably do a normal touch or a 3d touch, or where exactly the OS has different actions for one vs the other.

And I play games [1] using just my macbook pro's trackpad...

[1] For example, Minecraft works perfectly without a mouse. So does Path of Exile. First person shooters ofc don't.


  iPhone 6s and 6s Plus (2015) - First to introduce 3D Touch
  iPhone 7 and 7 Plus (2016)
  iPhone 8 and 8 Plus (2017)
  iPhone X (2017)
  iPhone XS and XS Max (2018) - Last models with 3D
Interesting that the iPhone SE 2nd/3rd generation with iPhone 8 form factor do not have 3D touch but "Haptic touch" instead.


M-series Macs just turn on when you open them.


Wait, then what is it? The title says it's a gui for homebrew and that seems to be what it is.


It's a GUI for a minor specific part of homebrew, but not for the packages.


Casks are more than "minor" I'd say, but it wouldn't hurt to spell it out as "a macOS native GUI for managing homebrew casks".


Or if you are using "iTunes backups" it will store them in there as well.


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