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Most manufacturers have restrictions on where retailers can sell their product for exactly this reason. The fact that Amazon is doing this is just going to result in a lot of unnecessary billable hours.

Another reason they do not allow it is because if something is popular Amazon will make their own private label version.

Completely irresponsible behavior.


Those are only in the case of specific contracts, but Amazon did not enter into any contract with the manufacturers.

Seling something you bought is completely legal and perfectly normal.


If they’re passing on my own address and payment details, are they _actually_ selling something they bought?

Using an agent of some sort to figure out where to put how to pass the payment information seems more than a little irresponsible too, maybe illegally so.


Which specific law do you think is being broken here?

It's a double edged sword. With terminal sure, but not allowing interaction in Microsoft applications like Power BI (especially with no ability to copy and paste) renders Copilot completely useless.

For Power BI + AI work, you can use the JSON formatted .pbip report and semantic model files. Just fyi.

I don't have that problem with Arch+COSMIC, which has the tiling you get with Hyprland but without the overly complex configuration. You can also switch to floating windows with one button if needed.

I can't even be bothered to dual boot into Windows to game anymore. Wiped my Windows drive over the weekend so that it could be used as a snapshot drive. If the game doesn't work on Steam on Linux I'm not interested - simple as that.

Half of the open source model usage on openrouter is roleplay.

source: https://openrouter.ai/state-of-ai


"At <insert bank>, my voice is my password."

Betting on AMD's continued success in CPUs is far safer than Nvidia's demise.


Furthermore, I would wager a giant portion of people who have entered the ML space in the last five years started out by using CUDA on their gaming rigs. Throwing away that entrenchment vector seems like a terrible idea.


Valve already owns the market. There is nothing left to strangle. Every attempt to break through has been a failure and none of those failures can be attributed to an anti-competitive action taken by Valve. They could have engaged in rent seeking a long time ago if they wanted to. They are managing their market position well by not abusing their customers or giving customers a reason to complain to lawmakers.

Epic's storefront is trash (only recently got ability to gift keys, still can't leave reviews), Microsoft already botched Game Pass by showing their cards too early via substantial price increases, and Amazon failed so badly that nobody even knew they tried.


GOG has managed to do pretty well in their own way. Nowhere near as popular as Steam, obviously, but they hold their own, and they've managed to do it without DRM. Humble Bundle has also managed to do something as well (though admittedly that's largely through selling Steam keys).

I feel like this is a Normalcy bias though [1]. Valve hasn't abused their status yet, and maybe they never will, but all it takes is a change in management for that to come to an end. Even if there's no competition to squelch, they still might just decide they want more money and engage in rent-seeking behavior.

For example (and to be clear I am just making this up and it's not based on anything), suppose Valve were to start charging a yearly "hosting fee", where you now have to pay $50 a year to cover the cost of hosting your games, and if you don't pay this hosting fee you lose access to all your games. I have like 800 games on Steam, I've spent thousands of dollars on them throughout the years, I don't want to lose them, so I'd probably complain about it and take out my credit card and just pay it.

Stuff like this has already happened with other companies (like the Unity licensing fee fiasco a couple years ago).

I'm not saying that it will happen, but at this point Steam has so much of the market and so many people have their entire game collections on there that I don't think we should discount the possibility that it could happen.

[1] https://en.wikipedia.org/wiki/Normalcy_bias


I think an important differentiator is that of all the companies you just listed, Valve is the only private company. That seems to explain a lot of this.


Nah. Digital items should be transferable, similar to physical gacha like Pokemon cards.


That doesn't mean they should be reliable speculation vehicles. AFAIK Valve hasn't interfered with the gifting of digital items, only sales.


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