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Doesnt work in Europe.


It's a UK issue / website. Should've been made more clear and used a .co.uk domain, imo.


Nobody tells US-only websites to use a .us domain.


I'll tell my ISP to use a .net shall I?


Totally not the same. Its used as technical phrase. In europe we have many languages, but in most of them we use the term Tech lead as phrase.


In which ways is ghostty superior to other common terminal emulators?


SSH integration, i18N rendering, windowing, a largely (~70+%) Zig codebase, active community with actual funding


> SSH integration

What does this mean? Googling "ssh integration ghostty" just got me "shell integration" which I'm guessing is not the same thing.


It's in a stage of the hype cycle where asking that question is pointless.


Would you mind sharing your prolog dart lib?


Unfortunately it is closed source. My plan is to use it as (part of) the foundation for my game studio.

Do you have a different use case? I would be open to sharing it on a project- or time-limited basis in exchange for bug reports and feature requests.


Does this mean end to macOS wine gaming? From what I know you need to be using x86_64 build of wine on macos to run the x86 built windows games.


No, follow the link. The article states that a subset of Rosetta 2 will remain for things like games.


Can you expand on that? What you mean by static python?


z3py is going through python’s interpreter to talk to the c++ core of z3; this creates a performance bottleneck as the system size grows. The native input language of z3 is smt2, so coding in plain old python with type hints and then transpile to smt2 would, ideally, help with the bottleneck enabling solving of increasingly complex systems.

That’s how I understand it at least! Someone please correct me if I’m off base.


Didnt you think of making it open-source on github?


The game-side code, not really (I am ashamed of reading it myself). The engine-side is a bit less shameful, but I'd rather not as I mentioned elsewhere, especially on github. I may change my mind though.


That's a shame, i like how you go about using Rust to have crystal clear structure while sidestepping the unreadable side that comes from using all of its nuances.

I'd kinda like a look. My Code is dependency free where possible (up to the graphics library for making the pixels go on screen) too - and everything else is a clean pipeline. Soooo i can only speak for myself, but if you have some parts that don't make you cringe much but proud - please share!

It's less about implementation of functionality, im mostly curious about your style! :)


I'll see if I can produce a reasonably readable stripped down version (the lib + an example scene) and I might be back soon ;)


It works perfectly cool through wine. Also i think adding mac builds wouldnt be hard given its simple dependencies.


Yeah it should be just a simple cargo build. But for the same reason it should be playable through any emulator/translation/VM layer as you mentioned.


Well while note open-source (but still free), Marta is the best MacOS TotalCommander alternative: https://marta.sh/


Yes its truly noteworthy project. They exploited Canon cameras by first managing to blink red charging LED. Then they used the LED blinks to transmit the firmware out. Then they built custom firmware which boots right from SD (thus no posibility to break the camera). The Magic Lantern firmware for example allows many basic cameras to do RAW 4K video recording (with unlimited length) - feature which is not even in the high-end models. But it has much more features to tinker with.


There's a fun step you're missing - it's not firmware. We toggle on (presumably) engineering functionality already present in Canon code, which allows for loading a file from card as an ARM binary.

We're a normal program, running on their OS, DryOS, a variant of uITRON.

This has the benefit that we never flash the OS, removing a source of risk.


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