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I'm kinda okay with putting the AI slop behind a paywall if it means nobody will actually see it.

There will be customers even though it is a useless feature tier.

Monetizing knowledge-work is nearly impossible if you want everyone to be rational about it. You gotta go for irrational customers like university and giant-org contracts, and that will happen here because of institutional inertia.


Interesting -- I just use https://news.ycombinator.com/best?h=168 for a weekly roundup, but that only tracks posts. Might need to supplement it with highlights or similar.

Reviewing the HN docs, https://news.ycombinator.com/bestcomments?h=168 might also be a good summary link.


On my way home, I noticed at a stoplight across the street from Apple Park that the driver in the lane next to me had his phone mounted up high in landscape mode and was watching the Simpsons. Just absolutely unhinged behavior lately.


Afaik, data center grade blackwell chips have never been legal for export to china. I think this has more do to with NVIDIA than DeepSeek. For a brief moment, people thought DeepSeek had found some way to produce AI without sending boatloads of cash to NVIDIA, causing a drop in share price.

Shortly thereafter people realized they were probably just evading sanctions and ~stealing~ bootstrapping parameters from other models to reach their stated training cost. This report is just further reporting on that rumor.


Thats the point -- if you only ship GPU instances then every workload ties up precious GPU time.


Yea I misread the parent comment, my bad.


IMO the way around that is to make breaking the game a requirement. If it's already an accidental part of the fun, might as well make it intentional!


I'd put Noita in that category. I usually describe it as "broken both ways", because (as a rogue like) you have very little healing, and the enemies are punishingly hard. Not only that, but it's a full falling sand+physics simulation, so certain elements will randomly combine and kill you in the most unexpected and spectacular ways. On the flip side, the wand system is near turing-complete, and gets abused in the most crazy ways, to the point that you can do millions of damage per tick. One of the most chaotic and fun games I've played!


That makes games that aren't fun unless you're a wizard with the systems. They have their place, but I'm not a fan.

Personally, I think devs should embrace some stuff being broken. It's a single player game, it doesn't need balance. One of my favorite RPGs is FF8 precisely because you can trivialize the game if you engage with the character building systems. It feels awesome to stomp things with your broken party.


Perhaps "requirement" was a poor phrasing of the idea. "Feature?"

> Personally, I think devs should embrace some stuff being broken. It's a single player game, it doesn't need balance.

Exactly! Bravely Default & Octopath Traveler's job systems are built around the idea that the system should be breakable. BD2 even has a push-your-luck system that adds a multiplier for one-shotting multiple encounters in a row: you can get like a 50 percent rewards boost from random encounters if your team is able to "go infinite" against the current enemy mobs. And there are skills to remove damage caps, so you know they thought about it.

OT did kinda tone that down some to add the timing and break mechanics; if you land enough hits on enemy weaknesses, they lose their current turn, and go into a stun status next turn (but go first the turn after that, so no stun locking!). But you still get end game builds that max out boost points every turn; you just can't usually one shot bosses.


I think Disgaea fits into that class. The solution to every problem is "more levels", but the game is basically built around that. I think it's also fun to craft your own challenges out of the raw materials given to you... to get as many levels as quickly as possible, to win at minimum levels, to win with only X, to ignore Y and Z, etc.


I have O'Reilly subs available both from my employer and my local library. Doesn't fix the UI issues but does at least shift the ROI calculus.

There are some applications that try to export O'Reilly books into Kindle formats, but every time I've tried they've mangled a few tables, formulas or sidebars, etc. I should probably sell or hand down my kindle and find something more suitable to O'Reilly.


My go-to analysis for these sorts of places is net income per employee. Back in the day, IBM was hovering around $5,000. Today, Kyndryl is still around $5,000 (2025). But the parent company seems to be now at $22,000 (2024). For comparison: Meta is at $800,000, Apple is at $675,000, and Alphabet is at $525,000. And Wal-Mart, the nation's largest private employer, is around $9,250.

Now, probably part of that is just that those other companies hire contractors so their employment figure is lower than reality. But even if you cut the numbers in half, neither side of that spin off is looking amazing.


>Seems like Khan is preparing the mothership

Nah, IS&T has always been under the CFO, and apparently some fraction of AIML is headed under them.


Ahh jeez, Khan is COO not CFO.


Does the net worth report not work correctly?


As I recall, it doesn't incorporate the historic price of stocks. So if I bought 1 share of Nvidia for $10 10 years ago, it'd say I had a net worth of $180 then, not $10 (as it uses today's stock price).


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