I recently wrote a blog post exploring the idea of interfacing with local LLMs for ambiguous tasks like this. Doesn't that make more sense than coding the neural network yourself? Using something like llama.cpp and evaluating whether a small model solves your problem out of the box, and fine-tuning if not, then programmatically interfacing with llama.cpp via a wrapper of your choice seems more pragmatic to me.
I started blogging about stuff I've learned about that I am likely to forget down the road. It feels so good when you throw up a post, never share it, and still manage to get a thank you email for writing it years later. If you have a folder full of notes, I would recommend turning them into a blog on a rainy day.
These are awesome hobby devices to hack on. I’m not very experienced with graphics programming but I had a ton of fun developing with the SDK, wrote a blog post on it recently if anyone is interested in learning more about it.
Most of Kotlin should map quite well to Java primitives, AFAIK. But I’m sure some bridge/wrapper will soon surface if it is truly great - the Clojure ecosystem is a niche, but surprisingly it always has high quality wrappers for anything I might touch :D
I recently learned Fennel and cranked out a Love2D game as well. Not only that, but I discovered it’s trivial to run the game on some spare nintendo consoles I have lying around, because Lua is insanely portable.
In contrast, I spent a ton of time trying to build other lisps that are designed to be embeddable on those consoles and got nowhere.
Fennel rocks. Such a pragmatic and well designed mini-language.
I’ve been exploring this project recently, I’m having a great time with it so far. The many examples and great documentation are much appreciated. I’m very tempted to try it for some upcoming projects building workflow systems at work.
I've really enjoyed reading (and playing with) kons-9's codebase in Common Lisp. It lets you do exploratory 3D modeling via the program's GUI or the repl. The source is very neatly structured and readable. I don't see many CL projects that do 3D rendering, so it's nice to see!