It's like the S60, VW W12, old V12 Continentals, etc. If it's expensive to maintain no one wants to buy it off you so you get hit with massive depreciation costs. You can get a 20y/o 'no issues' 500+hp V12 Continental for 10k where I'm at. They've had a brutal cost/year and cost/mile.
I've driven a 2003 Volvo S60 (plain 5 cylinder, no turbo), which matches your 20 years - and most diy repairs were quite straightforward. I suppose you're talking about some Mercedes or other brand I'm less familiar with?
I love vans more than any vehicle, but they're garbage at offroad compared to trucks (even 4motion, etc can't compare). Most people don't use them for that, but in villa constructions sometimes you really want a pickup to get to the site. They're also better than vans in snow. Edge cases but they exist and they're not so obscure that I haven't experienced them.
Indeed, there are probably a few applications where it makes sense – though I suspect a classic, normal-sized Hilux/Frontier/Ranger would excel at that with none of the downsides.
That said, 95% of construction work in europe does not involve any off-road driving at all, and definitely not around the Amsterdam/Utrecht area.
The question seems legit to me.. Otherwise worded it's essentially whether there's correlation between both. Without evidence it's more difficult to justify regulation. At the end of the day a pickup is adjacent to a midsize van. To me, both seem like you're essentially getting hit by a wall...
The difference is visibility, with a van you can often see as close as 1,5 m in front of you due to the short hood. The problem is a lot of the newer trucks and SUVs are so tall that a full child (or 5) just disappear in front the car.
I feel this is more true in the sense that when they don't care about money you can get them below market value and not that they are better. I find the most valuable employees to be the financially literate ones. The ones who're constantly thinking about the money aspect.
'Will we get more customers?'
'Will they be more likely to stay with us?'
'Are we screwing ourselves out of sales by offering to host a server for remote control on the PC connected to the tool, even though it's cool and we can implement it in a week?'
I'm more on the 'do it because it's cool' side and have had to be wrangled a couple times with such questions since what makes interesting work for myself often doesn't align with client needs or hurts sales, as stupid as it might be.
I have had 10 jobs over 30 years and I am now at only the third company where I gave two shits about the company’s success or saw it more than just a stepping stone to my n+1 company.
I agree with you completely. They can just keep giving me cost of living raises and respect my experience and opinions (not saying they always have to go along with them) and I will be the last person here if they shut the lights off.
I work in a consulting company where I lead projects and I have an almost obsessive commitment to seeing the customer happy within the constraints of our contract that I wouldn’t even think I was capable of earlier in my career.
I pay close to attention to my employer’s goals and strategies and stay aligned. I lurk in our sales Slack channel and care very much about how I can add revenue even though I know it wont make but a little difference in my comp.
FWIW: the other two companies I cared about deeply were startups where my opinion was respected and they gave me more autonomy than I could have ever expected. The first I was leading a project for their largest customer and the second a decade later I was just kind of thrown the reigns of our cloud architecture strategy even though I had no experience at the time.
I think that's an important thing to note here, where the loyalty lies. Viewing from the lens of Pournelle's Iron Law of Bureaucracy it's clear you're loyal to the goals of the company more than the organization of company. Which in that case yes, I agree those are the best employees
You just made me do a deep dive on “Pournelle's Iron Law of Bureaucracy”.
I had to think about this. The three companies I’ve actually cared about were those that I had already “won” the organizational rat race within my definition of winning. The first I was leading their largest project only because near the end, they had laid everyone else off. “Winning” was staying employed until the market picked back up after 2009. The company went out of business late 2011. I stayed until the bitter end and then did a contract with the customer that I had been working with.
The second I was already the de facto cloud architect and I “threatened” my CTO that I would quit if they ever made me a team lead. I only got that because I volunteered for the initiatives and I stuck to it until I figured out what I was doing and did a lot of research. The company only had 60 people at its height including project managers, managers, QA, analysts, sales and developers.
The current company, I’m already at the top IC level and have the highest bill rate as a US based consultant. I was bought in at that level. I’ve repeatedly asked my manager what my goals should be a s he said basically - keep making the customers happy and bringing in money through being billable.
The others I was a cog in the wheel and would have had to play the politics game to get ahead. I’ve always sucked at that.
IMO the real solution is back in community servers and votekicking.. It works on old games with no anticheat measures..
Maybe add some blatant detection for people teleporting and doing other absolutely impossible things serverside, but I don't understand why my team has to ruin their 'reputation' teamkilling a cheater so he doesn't ruin the game completely in most current games when the anticheat only catches free, old cheats. Just let people votekick and find someone else in the matchmaking queue who's willing to join halfway through.. Once votekicked enough times you can escalate to the AI (always indians) for automated (manual) review.
Also, you don't even have to ban cheaters. Just isolate them to play with each other. Some might find it fun and keep away from the normal players.
Edit: The 'issue' with community server manual review and votekick is you can be kicked for being cracked or garbage at the game legitimately, but TBH at this point you're ruining the fun of everyone else, so you should probably get in another server/match.. Also that premades can have majority, but that's easily solved by reducing their vote weight.
I mean not really, as someone that had been votekicked from many games. Servers with admins does solve this, but has it's drawbacks. But you also cannot have the matchmaking type of game that are popular today.
Back in MW2 if you were the host you could kick players from your game using a cli tool that adjusted firewall rules.
For lobbied ones votekick is great as long as you remove majority vote from premades. So in a 5v5, a 3 man premade isn't able to kick any of the 2 randoms alone.
I remember the misuse of it but it was better than having your only option be teamkilling, which is now punished in all games via reputation systems.
The only thing I don't see this as a solution for are games like Planetside, with massive lobbies. I know they used to have automated detection and manual review by admins teleporting and flying around, usually invisible to sus players. Once we found a bug and got inside the map able to shoot through the ground and in like 15 minutes an admin came, asked us how we got in there and to get out nicely, before he gets us out forcefully :D
I've never tried AoC prior but with other complex challenges I've tried without much research, there comes a point where it just makes more sense to start doing something on the backlog at home or a more specific challenge related to what I want to improve on.
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