Not really, what they actually do for most games is basically what Google and Apple do: a token review, then nothing apart from some niceties for players. Then they pocket an immense profit, it came out in one of Epic's cases that Valve net $50 million/year profit per employee.
The only thing for developers they still do better than Google and Apple really is a few promotions throughout the year that target specific genres for released games developers can register for (whereas Google and Apple select the games they promote), and the "Next Fest" 3x a year for unreleased games.
They used to do stuff like "visibility rounds" that would reach 100,000s of people who didn't know about your game - the same feature today targets people who already wishlisted your game, so these days most developers have to put significant effort and money into promoting their Steam page on other channels like tiktok/youtube/reddit.
Well, plus there's the whole version management and packaging and hosting and distributing giant amounts of data.
If you are an indie team that makes a 50GB game and has 50k players, distributing and update management would be a gargantuan task without Steam or something like it. 2.5 petabytes of bandwidth isn't cheap.
Yes what they do is profitable, I'm not saying that it isn't. But paying for what they do is (clearly) still more attractive to developers than rolling their own infrastructure to do the same.
That firehose isn't pointed at everyone, being the newest game on Steam has a very fleeting value and then it's on you to find customers. It used to be that Steam played a much more active role in spreading traffic around games but these days the median game is doing $1,000 - $2,000 in sales which is like 100 - 200 copies sold. It's more and more like Google and Apple where what you get out of it is just a function of how much you spend on customer acquisition, how well you reach social media, and whether you can leverage these to become popular enough to achieve prominence.
Everyone launches on Steam because they are an utterly-entrenched monopoly, all other PC game distribution channels are collectively a very small percent.
Right, all the games that they think will be successful. Most games won't- it's a power law market.
There's nothing preventing a game dev from selling exclusively on their own site. It's not as though Steam has exclusive access to Windows customers like the App/Play Store do on their platforms. Steam earns its customers and their trust and developers follow.
It's in Nvidia's interest to charge the absolute maximum they can without their customers failing. Every dollar of Nvidia's margin is your own lost margin. Utilities don't do that. Nvidia is objectively a way bigger liability than electricity rates.
Today as in Ancient Rome the aqueduct terminates at fountains. It does not connect to the standard modern municipal plumbing. Whether that counts as being operated for "tourist purposes" is a matter of definition.
They make a third error, which is claiming that Pennsyltucky is not primarily used derogatorily. It's absolutely a pejorative for the region, not "just a name".
> unlike the latter it promotes innovation and creativity.
Does it though?
I know that people who like intellectual property and money say it does, but people who like innovation and creativity usually tend to think otherwise.
3D printers are a great example of something where IP prevented all innovation and creativity, and once the patent expired the innovation and creativity we've enjoyed in the space the last 15 years could begin.
Yes. The alternative is that everyone spams the most popular brands instead of making their own creations. Both can be abused, but I see more good here than in the alternative.
Mind you, this is mostly for creative IP. We can definitely argue for technical patents being a different case.
>but people who like innovation and creativity usually tend to think otherwise.
People who like innovation and creativity still might need to commission or sell fan art to make ends meet. That's already a gray area for IP.
I think that's why this argument always rubs me strangely. In a post scarcity world, sure. People can do and remix and innovate as they want. We're not only not there, but rapidly collapsing back to serfdom with the current trajectory. Creativity doesn't flourish when you need to spend your waking life making the elite richer.
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