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I built and host an open source project that sounds very similar, but instead uses Spotify Connect to play via any spotify device:

http://www.soundbounce.org/


I have seen a bunch of these lately as I was researching another alternative to Turtable.fm. Turns out more than half my friends don’t have Spotify so I can’t use it with them. The genius of the old TT was that it (a) had very cute avatars and UX in general and (b) it didn’t require you to pay for a separate service. I wouldn’t mind paying myself that allowed me a certain sized “room” but the moment everyone else must sign up for an external service, let alone a paid one, it becomes a non-starter.


I don't know TT's interface but perhaps https://github.com/calzoneman/sync which can pull media from Youtube, Soundcloud, Twitch, Vimeo, etc.


That’s the problem, isn’t it. The 2011 Turntable was free, but couldn’t monetize it, so it shut down. Commercial music needs to be paid for somehow.


Then charge me as the organizer fir a room of a certain size. But don’t make every one of my guests pay. I am ok creating a virtual DJ space for me and my 30 closest friends. I’m less ok with every one of them having to open up their wallets to sign up for their own subscription even if the amount of money in total is the same.


I've been using this the last few weeks on a synthesizer side project and it's been absolutely fantastic. A well designed API and easy to customise, excellent docs and sane defaults. Bravo!

https://dl.dropbox.com/s/kxlzlqypn0nz8bw/Screenshot%202021-0...


This looks great, please share more if/when you can!


wow this looks really cool! Is it on Github?


I use this to show my type-1 son's continuous glucose monitor graph & numbers: https://github.com/pdaddyo/bitbar-nightscout. Wonderful tool!


This is great, thanks for sharing. I've opened a pull request (#5) with a tweak I made here - hold shift whilst choosing an option to actually show the google results instead of pasting. Hammerspoon looks fantastic, can't wait to automate even more!


Creator JRWR confirmed botnet in irc channel: https://i.imgur.com/qaWFUEH.jpg


JRWR is not a creator, he is one of the irc members who are looking into rebooting the project for us.


What irc client is that? Could you share the config?


I've been using this for about a year on the Windows version of my social Spotify client, Soundbounce (www.soundbounce.org). I've been nothing but impressed with how easy it was to integrate and how well it runs (once you get over Chrome's memory use), so kudos to the dev team here.


Funnily enough, the actual Spotify client uses CEF too. As does Battle.net and tons of other companies (including my own).


Bloodline is absolutely fantastic, I've been recommending it to all my friends. I can't praise it enough - also glad there's a second season coming in 2016. Apparently the creators (KZK) have a 6-season arc planned...


I'm almost finished with the first season and had to force myself to go to bed at like 1am because I wanted to keep watching more.

It's not quite "Breaking Bad" levels of tension and machination but it's a good, slow burn that really picks up as it moves along. Doesn't hurt that I just got back from my first visit to the Keys right as this came out.


More info available at http://soundbounce.org/


Funnily enough, Google Now's voice search was originally called "Project Majel" for that reason - https://en.wikipedia.org/wiki/Google_Now#History


But it does solve their biggest issue - ultimately enabling Unity projects to publish to the web without plugins (WebGL / javascript).

Once all code in a Unity project eventually ends up as C++ (even if it started as C#), they can leverage Emscripten, asm.js and related technologies to enable Unity devs to use C# in the editor, which is converted to C++, and ultimately Javascript. It seems crazy, but it might just work!


"But it does solve their biggest issue - ultimately enabling Unity projects to publish to the web without plugins (WebGL / javascript)."

I'm not really sure that is their biggest issue; HTML5 publishing of Unity games seems mostly a novelty at this point.


It is still pretty new, yes, but it seems to work well (see for example https://hacks.mozilla.org/2014/10/unity-games-in-webgl-owlch... ), and it's been one of the most-asked for features by Unity users on their forums.


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