It does, at least in theory. It displays the option to enable VR for me on Chrome for Android which pops you into Google Cardboard. I can look around fine but without a controller I don't think there's a way to move.
For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.
We faced a similar issue in our application. Our internal Red Team was publishing data with XSS and other injection attack attempts. The attacks themselves didn't work, but the presence of these entries caused our internal admin page to stop loading because our corporate firewall was blocking the network requests with those payloads in them. So an unsuccessful XSS attack became an effective DoS attack instead.
I forget where I originally heard this idea, but I always explain to people that LLMs are (affectionately) "bullshitters." Terms like "lying" or "hallucinating" imply that it's trying to tell the truth, but actually it doesn't care if what it says is true or not at all save for the fact that true text is slightly more plausible than false text.
Not really? There's a webcam, an indicator LED, an ambient light sensor, and a lot of empty space. As far as I can tell, the MacBook notch is wide just to make it look like the iPhone notch.
There is also the mounting hardware. It’s not an unreasonable size for what it contains. If they were to really redesign the module they might shave a little off of it but how impactful would that reduction really be?
> The MacBook notch is wide just to make it look like the iPhone notch.
I'm convinced this is true, at least partially.
The iPhone notch is branding and a visual differentiator from the competition, which is Apple's forte, and carrying over that very distinctive design element to other product lines seems right in Apple's playbook.
In other words: glass slab in your hand? Who knows. Glass slab with a black notch? iPhone.
Person typing on metallic laptop in a cafe? Who knows. Ah, but the screen has a notch? MacBook.
Partners can choose to disable all types/placements of ads ("skippable video ads", "non-skippable video ads", "pre-roll ads", "mid-roll ads", and "post-roll ads") except for "display ads" (that is, banner ads). As for whether those options actually work, I can only assume so, but the article you linked is specifically about non-partners.
For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.
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