Nice, thanks for sharing! I had not heard of this pattern before.
The only nit I have on that video is that after a great motivation and summary, their example application at the end (processing game statistics in Halo) didn’t seem to need Sagas at all. Their transactions (both at the game level and at the player level) were fully idempotent and could be implemented in a vanilla queue/log processor without defining any compensating transactions, unless there were additional complexities not mentioned in the talk.
The only nit I have on that video is that after a great motivation and summary, their example application at the end (processing game statistics in Halo) didn’t seem to need Sagas at all. Their transactions (both at the game level and at the player level) were fully idempotent and could be implemented in a vanilla queue/log processor without defining any compensating transactions, unless there were additional complexities not mentioned in the talk.