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Without the hardware limitations, is that different from just making videos?


The hardware limitations are what makes the demos what they are. If it were not for them, we'd all make pre-rendered animations.

There's a reason why you've got the 4Kb, 64Kb competitions. We want limitations because overcoming them is part of the art.

Lastly I made an Apple ][ demo. I could have learned the shader stuff, load tons of geometry, etc. But I much prefer limitations because I know my peers will check my code and hopefully will be astonished by what I do. (yeah, gratification !!!)


From what I saw, a lot of the demos have some type of interactivity or other dynamic or generative element to them.




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