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Games on a surface level used to be somewhat simpler, but man, I pine for the days of games that wouldn't waste your time with long intro segments and just let you enjoy what it had to offer right from the get go.


That statement made me laugh a bit. On some level a lot of games (e.g. those repetitive "open" world games) seem to b structured around wasting time. Collect 10 herbs, raid the hideout, activate the lighthouse, etc.

Haven't played games on a long time, but from watching some let's plays I got the impression that a lot of games are just repetitive grinding these days.




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