If you’re rated 800 online and making 1-2 blunders per game playing blitz, that seems low and it still adds up to 2-4 in a given game.
If you mean longer time controls then that’s definitely helping, but most games are 5 minutes or less simply because players are going to be able to fit far more such games per day. Similarly the average rating is quite low simply because everyone starts terrible and most people quit relatively quickly.
Someone dying in a car accident is frequent/common as in happening several times a day, but it’s still an extreme edge case in terms of the average trip.
If we’re talking about the average game you simply need to look at all time controls to get an accurate understanding not pick an uncommon example and arbitrarily suggest it’s representative of the general case.
I meant number of blunders per game at low ELOs. I stand by my estimation that even at 800, even a 5 minute game would have a median blunder count of 1 or 2. Which is hardly a constant stream of blunders, which is what I was trying to point out.
If you mean longer time controls then that’s definitely helping, but most games are 5 minutes or less simply because players are going to be able to fit far more such games per day. Similarly the average rating is quite low simply because everyone starts terrible and most people quit relatively quickly.