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If you’re rated 800 online and making 1-2 blunders per game playing blitz, that seems low and it still adds up to 2-4 in a given game.

If you mean longer time controls then that’s definitely helping, but most games are 5 minutes or less simply because players are going to be able to fit far more such games per day. Similarly the average rating is quite low simply because everyone starts terrible and most people quit relatively quickly.



I'm talking about daily/correspondence games.


Ok, 1-2 blunders are more believable in that context, and uhh ouch. Anyway, it’s still an extreme edge case which says nothing about most games.


My point was that it's not an extreme edge case, it's quite common, even at the 700-1000 chess.com ELO level.


Someone dying in a car accident is frequent/common as in happening several times a day, but it’s still an extreme edge case in terms of the average trip.

If we’re talking about the average game you simply need to look at all time controls to get an accurate understanding not pick an uncommon example and arbitrarily suggest it’s representative of the general case.


Do you have better data, or are you just being an asshole?


> Do you have better data, or are you just being an asshole?

Last I checked, 55% of games on chess.com are 5 minutes or less if that’s what you’re asking. But at this point I’m just done with this conversation.

Also, average account ELO was ~800 not sure if that’s active or just not banned.


I meant number of blunders per game at low ELOs. I stand by my estimation that even at 800, even a 5 minute game would have a median blunder count of 1 or 2. Which is hardly a constant stream of blunders, which is what I was trying to point out.


I looked at a sampling and it was more like 5-6 per game it’s high variance some where much better or worse. But I didn’t find any summary statistics.




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