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I would also recommend Ray Tracing in One Weekend [1] if you want a very quick introduction, and Physically Based Rendering [2] if you want to then go really in depth.

[1] https://raytracing.github.io/

[2] https://pbrt.org/



Highly recommend Physically Based Rendering. As a book, Pbrt is to the study of path tracers, as Gravity is to the field of general relativity. Wholly encompassing and rigorous.




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