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I like to consider myself a visual person, so this is something I'm very interested in, and have posted about a fair bit here (and elsewhere), so my apologies to folks seeing my thoughts below again.

Well, haven't folks been writing/dreaming about this since Herman Hesse's _The Glass Bead Game_? (originally published as Magister Ludi)

The big problem is that there doesn't seem to be an agreed-upon answer for the question:

>What does an algorithm look like?

and the tools which explore this tend to get bounded complexity-wise by screen size and attempts at escaping that complexity either lose expressiveness (presumably we are trying to escape from a "wall of text" but calling modules/functions as text even if it's wrapped up in a pretty box/connected with lines doesn't really do that and if one sticks to one's guns and just connects things in a node editor, well, there are sites for collecting such (but I'll spare you the link).

If folks have other tools in this space to suggest, I'd be glad to try them.



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