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I generally agree with your points (and love TDE) but

> I don't use autosave either. I don't want the computer to assume when I want to save a file. The computer is too stupid to know that.

That’s why, with auto save systems, you flag/name a version as your canonical save point.

Rather like a video game, I’d rather have the autosaves and not need them, because I generally save the game myself, than not have them at all.

A computer can be helpful and obedient at the same time, when it’s done correctly and puts the user in control.



> with auto save systems, you flag/name a version as your canonical save point.

You mean each saved version is stored separately, like a version control system?

A system like that would be fine (in fact I use version control all the time for this kind of thing). But that's often not how auto save is implemented; the auto save just clobbers the last version you saved. That's the kind I don't use.


I’ve never used an autosave system for general software like that, overwriting the file but keeping no history, before. Which one behaves like that?


How long have you been using computers? Once upon a time, all autosave systems worked like that. That's why they were rarely used.


> How long have you been using computers?

Since the 1990s, and I've never used an autosave system that worked that way.




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